“Nintendo has no need to censor games for people who don’t play them!”
The censorshitter, if you don’t know, is a person who spends all of their free time on Nichegamer and /v/ crying about Nintendo girls not showing enough skin.
In the past, I’ve mostly covered how these people tend to focus in on Nintendo products and blame NOA despite generally being due to other companies that do the same thing for other franchises on different consoles. The hypocrisy is there, and leads to weird situations like a virtually unknown new IP like Tokyo Mirage Sessions getting slammed for slight costume changes while it’s Persona 5’s box art change, which led to breasts getting covered by a cat, gets ignored by all except those of us who point out the double standard.
No one really seems to care unless it’s a Nintendo product.
But that’s not what we’re talking about today. Instead, I wanted to focus on a common argument that people use to justify their outrage. That the people who would be offended by content like that aren’t fans and shouldn’t be considered.
In response to that, I would like you to think of any controversy regarding a piece of entertainment you’ve ever heard of. How often do the sort of people who get outraged about things like that are actually part of the target audience to begin with?
In my experience, never.
So it makes sense to develop games with the culture it is going to release in in mind.
Obviously, there are examples of bad localization practices. Poor voice work, like Fire Emblem Fates, or Bandai Namco’s recent decision to remove swords in a Dragon Ball game and try to blame Nintendo for it. But to constantly insist that the entire process of localization is wrong is just plain laughable. Jokes have to be rewritten, dialogue needs to flow more naturally, characters may need to be redesigned slightly, there are reasons this needs to be done.
And the Censorshitters, as a group of people fail to see that.