Bayonetta 3 is once again going to be a Nintendo exclusive. The news, as expected, as been largely been overblown by Nintendo fansites. Bayonetta, now that is a Nintendo exclusive, is now the best action game series ever made.
Being a huge fangirl of Devil May Cry, this is and always been laughable to me. I grew up playing three of the best action games ever made, that to this day have STILL seen no equal. Bayonetta is rather underwhelming in comparison, although Nintendo fans don’t seem to want to admit it.
I thought I would take the time to talk a little bit more about why DMC fans in general don’t particularly care for Bayonetta. And to start with, let’s start with their development history.
The History of the Franchises
People often have a misconception about how the creative process of game design actually works. Warren Spector once said that fans and critics have a tendency to shift all the praise (Or blame) onto just one person instead of taking the whole team into account.
Hideki Kamiya did NOT CREATE Devil May Cry. Capcom did. Platinum Games made Bayonetta. Just because Hideki Kamiya worked on both does not mean that he is the creator of both franchises, or even really worthy of acknowledgement or praise. In fact, the Devil May Cry games only got BETTER after he left Capcom.
Now that we have gotten this reality out of the way, let us address the fact that Bayonetta, from the ground up, was designed to be a ‘female’ Devil May Cry protagonist. Hideki Kamiya, upon seeing the success of the Devil May Cry franchise, created Bayonetta in response to this.
Yet curiously, Bayonetta could not hope to match the success of the original DMC. And it’s immediate sequel, Bayonetta 2, could not hope to match Devil May Cry’s first sequel, Devil May Cry 3. And I think it is safe to say that DMCV will destroy Bayonetta 3.
Considering these facts, it is safe to say the real talent was NEVER Kamiya, but rather the core design team at Capcom that have been working on the series from the very beginning.
Which explains the difference in quality between the two titles.
The gameplay of Devil May Cry is hard to put into words. Calling it the ‘Dark Souls of its time’ is not even scratching the surface of what these games offer. Action, crazy combos, fierce monsters, a high skill ceiling. The games have it all. Over a decade after release and I still consider DMC3 to be the best playing game ever made.
Bayonetta, in comparison, plays like a limp noodle that can knock around everything in the game with one or two combos. It is boring and lazy design, even compared to the original DMC, which is the worst out of the trilogy.
The story of Devil May Cry is quite possibly the most progressive in all of gaming. Despite how unappreciated it it, the portrayal of the brotherly love between Dante and Virgil breaks boundaries in that it shows that there is nothing wrong with a gay romance between brothers. It goes above and beyond what most games consider acceptable, and as a proud SJW I have always loved that about them.
Bayonetta, meanwhile, is rather similar to Nights of Azure in that it’s portrayal of lesbian relationships purely as a means to titallate and excite men. As a woman, I find it to be quite demeaning and ridiculous. No, I don’t look like Bayonetta, and I shouldn’t expect to.
That’s the problem with the character in general, I feel. She’s supposed to be a strong, empowered character, but all I see is a female version of Dante, catered to fuckbois who could never beat DMC3.